Bloody Knuckles Addict! 8 yr old Ailey! |
Bloody Knuckles is the exciting game of wacking your opponents knuckles with your knuckles! The object of the game is to wack your opponents knuckles without getting wacked yourself.
The two basic moves include the STRIKE and the DODGE. The STRIKE is the act of wacking the knuckles, and the DODGE is the motion made in attempts to avoid the pain!
On the surface, Bloody Knuckles appears to be a painfully brutal game. After all, you are essentially just rapping each other's knuckles (or trying to avoid it). However, at closer examination, Bloody Knuckles is a true test of one's quickness and reflexes. Surprisingly, physical strength is not a factor in becoming a skilled Bloody Knuckles player. Players of all sizes and sexes have become proficient at playing. In fact, one of the largest draws to Bloody Knuckles is that it's one of the few sports where brawn is a non-issue.
TOURNAMENT RULES (Turn-Based)
Beginning The Match
The referee will begin the coin toss to determine which player will get to call their first move (Strike or Dodge). The player who wins the coin toss is allowed to decide whether they would like to Strike or Dodge first.
[The Starting Position]
Opponents must stand facing opposite each other with one outstretched arm, slightly bent (we recommend a 120 degree bend). Hand in fist position, players butt their fists up against their opponent's. The player's hands must remain in fist position at all times during play. Players knuckles must be touching, (but not pushing) their opponent's knuckles.
The player's inactive arm (or “dead hand”) must rest behind the back or at the player's side during play.
[Beginning Play]
Play may begin after the players agree to being "ready". The referee will count "1, 2, 3, Break". After the word "Break" is spoken, play may commence.
[Taking Turns]
In turn-based tournament play, players will alternate the roles of Striker and Dodger with each turn. Each player will have chance of landing 5 successful Strikes per round (there are 3 rounds per match). One player Strikes while the other player Dodges. In a turn, a player will have 30 seconds to perform a Strike.
Example (in a nutshell):
The player who was chosen to Strike first during the coin toss will be referred to as Player 1, the other player will be referred to as Player 2.
Player 1 has won the coin toss and has decided to Strike first. The referee has asked both players if they are ready, and the players have confirmed. The referee gives the countdown and the play begins.
Turn #1: Player 1 attempts to Strike while Player 2 attemps to Dodge the Strike.
Turn #2: The players switch roles; Player 2 will Strike and Player 1 will attempt to Dodge Player 2's Strike.
This alternating continues until each player has had 5 chances to Strike their opponent.
[Points]
If either player lands a Strike, the Striking player gets a point. There are no points awarded for Dodging or any other moves. The player with the highest number of successful Strikes wins the round. Three rounds are most commonly used in most professional level play. The player who wins the most 5 point rounds is the winner of the match.
[Moves]
After “Break” is called by the referee, the Striking player may move.
STRIKE
A Strike is characterized by swiftly drawing your fist upward above the other player's fist and rapidly bringing your lower knuckles (located along the middle of your fingers) upon the hit zone of Player 2's upper knuckles. 1 point is rewarded to Player 1 upon successful completion of this move. The key to the Strike is speed…completing it before your opponent can withdraw her fist from your fist's downward path.
1. 2. 3.
1. Starting Position: knuckles to knuckles
2. Draws Fist Up
3. Hits Downward
Diagram 1 above illustrates the ‘at rest' position of the fists - knuckles to knuckles. When a player attempts a Strike, she must bend her action arm at the elbow, raise her fist above the top of her opponent's knuckles, then bring her fist back down upon her opponent's. The player attempting a Strike cannot bring her fist above her chin level. As players better their skills and begin to develop their own styles, they will learn that a Strike is more successful when the distance between opponents knuckles are shorter. A shorter distance results in a faster execution of the Strike.
The diagram below illustrates the desired hit zone when performing a Strike. Should your Strike fall short of its target and land on the fingers of you opponent, this is referred to as a “Wif” and is not counted as a point. Similarly, an overshot Strike that lands behind the nuckles onto the hand is called a “Hand” is not counted as a successful Strike either. No points are awarded for Wifs or Hands. If an opponent misses the hand altogether and lands her Strike on her opponent's arm, that's probably a big indicator that he needs to practice more.
Ok that is enough. They go on for about 30 pages about the game but this is it in a nutshell. Basically you try to smack the crap out of your opponents knuckles. Here is the thing though. Ailey really stinks at it! She almost never dodges, and invariably gets a good wrap on the knuckles. She just laughs like hell and tries again, and I whack her again. More laughter! The damned kid loves it! I had to make her stop last night because her knuckles were starting to swell. Now I would expect this behavior from a boy, lets face it we're a bunch of dumb shits, but my daughter Ailey is as smart as a whip. The kid literally came home with a perfect report card yesterday. Absolutely perfect, yet the kid loves to get her ass kicked at bloody knuckles. She is so much like her father that it is scary. I always think I can win, even if I am getting my ass kicked. My reasoning, and I think Ailey's too, is that eventually my opponent will get tired and I will whip them! I am not sure if the world can handle a female Eric Costantino but it has definitely got it's hands full with my wacky little daughter Ailey! I love you Ailey for being the meathead you are! Keep up the good work and always have fun and keep that killer instinct!
Love,
Wacky Dad